blog.nathanrosquist.com render log

splat sim

Nathan Rosquist

Nathan Rosquist

Notes on the things I build — rendering, tools, and whatever else holds my attention.

A working log of projects in progress. Mostly graphics and engine work at the moment, with detours into audio, tabletop systems, and anything else worth writing down.

01

Unreal Engine · Rendering

Reactive Splat Growth

A custom Unreal Engine 5 renderer for Gaussian splats, with a particle system that simulates them. One pipeline serving both a static scan and a live simulation.

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Jun 2026